Material Elevation
In Material Design, elevation determines the visual hierarchy of elements. A card at elevation 1 uses a soft shadow like box-shadow: 0 1px 3px rgba(0,0,0,0.12), 0 1px 2px rgba(0,0,0,0.24), while a modal dialog at elevation 24 needs a much larger shadow with 15-24px blur. The key insight: real shadows are never a single layer. Google's own elevation system uses two shadows per level — a key light (sharp, directional) and an ambient light (soft, diffused) — to create realistic depth on a flat screen.